add some notes and basic code
This commit is contained in:
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -1,3 +1,4 @@
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{
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"clangd.path": "/usr/bin/clangd"
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"clangd.path": "/usr/bin/clangd",
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"clangd.arguments": [ "--header-insertion=never" ]
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}
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@@ -1,5 +1,5 @@
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# cws
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A Web Server written in C (educational purposes)
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A simple Web Server written in C (learning purposes)
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## Requirements
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- [meson](https://mesonbuild.com/index.html)
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@@ -26,3 +26,5 @@ And then run `cws`!
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## Resources
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- [Beej's Guide to Network Programming](https://beej.us/guide/bgnet/)
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You can find my journey inside the `notes` directory!
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11
include/colors.h
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11
include/colors.h
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#ifndef __COLORS_H__
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#define __COLORS_H__
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#define RED "\033[31m"
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#define GREEN "\033[32m"
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#define YELLOW "\033[33m"
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#define BLUE "\033[34m"
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#define BOLD "\033[1m"
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#define RESET "\033[0m"
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#endif
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@@ -1,7 +1,6 @@
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#ifndef __MAIN_H__
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#define __MAIN_H__
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#define GREEN_COLOR "\033[32m"
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#define RESET_COLOR "\033[0m"
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#include <stdio.h>
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#endif
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@@ -1,13 +1,20 @@
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#ifndef __SERVER_H__
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#define __SERVER_H__
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#include <string.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define PORT 3030
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// how many pending connections the queue will hold
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#define BACKLOG 10
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int start_server(void);
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#endif
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17
include/utils.h
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17
include/utils.h
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#ifndef __UTILS_H__
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#define __UTILS_H__
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// Print every IPs of a hostname
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void print_ips(const char *hostname, const char *port);
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#endif
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118
notes/basic-concepts.md
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118
notes/basic-concepts.md
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@@ -0,0 +1,118 @@
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# Basic concepts
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Before reading, this document could contain errors, please check everything you read.
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- [Basic concepts](#basic-concepts)
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- [Socket](#socket)
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- [Internet sockets](#internet-sockets)
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- [Byte Order](#byte-order)
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- [Structs](#structs)
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- [struct addrinfo](#struct-addrinfo)
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- [struct sockaddr](#struct-sockaddr)
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- [struct sockaddr\_in](#struct-sockaddr_in)
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- [struct sockaddr\_storage](#struct-sockaddr_storage)
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- [IP Addresses](#ip-addresses)
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- [getaddrinfo()](#getaddrinfo)
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### Socket
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When Unix programs do some I/O they do it reading/writing to a **file descriptor**. A file descriptor is an integer associated with an open file, it can be anything. To communicate over the internet using a file descriptor we'll make a call to the `socket()` system routine.
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### Internet sockets
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There are two types of Internet sockets:
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1. Stream Sockets (SOCK_STREAM) - error-free and a realiable two-way communication (TCP)
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2. Datagram Sockets (SOCK_DGRAM) - connectionless (UDP)
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### Byte Order
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- Big-Endian (also called **Network Byte Order**)
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- Little-Endian
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Before making any transmission we have to convert the byte order to a Network Byte Order, we can do this with simple functions:
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| Function | Description |
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| -------- | --------------------- |
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| htons() | Host to Network Short |
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| htonl() | Host to Network Long |
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| ntohs() | Network to Host Short |
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| ntohl() | Network to Host Long |
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And convert the answer to the host byte order.
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### Structs
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#### struct addrinfo
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This struct prepares the socket address strcutures for subsequent use.
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```c
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struct addrinfo {
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int ai_flags; // AI_PASSIVE, AI_CANONNAME, etc.
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int ai_family; // AF_INET, AF_INET6, AF_UNSPEC
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int ai_socktype; // SOCK_STREAM, SOCK_DGRAM
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int ai_protocol; // use 0 for "any"
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size_t ai_addrlen; // size of ai_addr in bytes
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struct sockaddr *ai_addr; // struct sockaddr_in or _in6
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char *ai_canonname; // full canonical hostname
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struct addrinfo *ai_next; // linked list, next node
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};
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```
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#### struct sockaddr
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Inside the struct we can see there is a pointer to the `struct sockaddr`, that is defined as follows:
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```c
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struct sockaddr {
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unsigned short sa_family; // address family, AF_xxx
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char sa_data[14]; // 14 bytes of protocol address
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};
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```
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#### struct sockaddr_in
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But, we can avoid to pack manually the stuff inside this struct and use the `struct sockaddr_in` (or `struct sockaddr_in6` for IPv6) with a fast cast that is made for the Internet:
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```c
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struct sockaddr_in {
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short int sin_family; // Address family, AF_INET
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unsigned short int sin_port; // Port number
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struct in_addr sin_addr; // Internet address
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unsigned char sin_zero[8]; // Same size as struct sockaddr
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};
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```
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`sin_zero` is used to pad the struct to the length of a sockaddr and it should be set to all zeros (`memset()`).
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#### struct sockaddr_storage
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This struct is designed to storage both IPv4 and IPv6 structures. Example, when a client is going to connect to your server you don't know if it is a IPv4 or IPv6 so you use this struct and then cast to what you need (check the `ss_family` first).
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```c
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struct sockaddr_storage {
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sa_family_t ss_family; // address family
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// all this is padding, implementation specific, ignore it:
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char __ss_pad1[_SS_PAD1SIZE];
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int64_t __ss_align;
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char __ss_pad2[_SS_PAD2SIZE];
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};
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```
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### IP Addresses
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Here's a way to convert an IP address string into a struct.
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```c
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struct sockaddr_in sa;
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struct sockaddr_in6 sa6;
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inet_pton(AF_INET, "192.168.0.1", &(sa.sin_addr));
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inet_pton(AF_INET6, "2001:db8:63b3:1::3490", &(sa6.sin6_addr));
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```
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There is a very easy function called `inet_pton()`, *pton* stands for **Presentation to network**. If you want to do the same but from binary to string you have `inet_ntop()`.
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### getaddrinfo()
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```c
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int getaddrinfo(const char *node, // e.g. "www.example.com" or IP
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const char *service, // e.g. "http" or port number
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const struct addrinfo *hints,
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struct addrinfo **res);
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```
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The `node` could be a host name or IP address. `service` could be a port number or a service found in `/etc/services` (e.g. "http" or "ftp" or "telnet").
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`hints` points to a struct you already filled and `res` contains a linked list of results.
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17
src/main.c
17
src/main.c
@@ -1,6 +1,17 @@
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#include "main.h"
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#include <stdio.h>
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#include "colors.h"
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#include "server.h"
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#include "utils.h"
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int main(void) {
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puts(GREEN_COLOR "Running cws..." RESET_COLOR);
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int main(int argc, char **argv) {
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fprintf(stdout, BOLD GREEN "Running cws...\n" RESET);
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int ret = start_server();
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if (ret < 0) {
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fprintf(stderr, BOLD RED "Unable to start web server\n");
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}
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print_ips("google.com", "80");
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return 0;
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}
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@@ -1 +1 @@
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sources = files('main.c', 'server.c')
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sources = files('main.c', 'server.c', 'utils.c')
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29
src/server.c
29
src/server.c
@@ -1,5 +1,34 @@
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#include "server.h"
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#include "colors.h"
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int start_server(void) {
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char ipv4[INET_ADDRSTRLEN];
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struct sockaddr_in sa;
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inet_pton(AF_INET, "192.168.0.1", &(sa.sin_addr));
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inet_ntop(AF_INET, &(sa.sin_addr), ipv4, INET_ADDRSTRLEN);
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fprintf(stdout, BLUE "IPv4: %s\n" RESET, ipv4);
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return 0;
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}
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void get_local_ip(void) {
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char service[] = "3030";
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struct addrinfo hints;
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struct addrinfo *res;
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memset(&hints, 0, sizeof hints);
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hints.ai_family = AF_UNSPEC; // IPv4 or IPv6
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hints.ai_socktype = SOCK_STREAM; // TCP
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hints.ai_flags = AI_PASSIVE; // fill in IP for me
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int status = getaddrinfo(NULL, service, &hints, &res);
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if (status != 0) {
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fprintf(stderr, RED "getaddrinfo() error: %s\n" RESET,
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gai_strerror(status));
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exit(1);
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}
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freeaddrinfo(res);
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}
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40
src/utils.c
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40
src/utils.c
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@@ -0,0 +1,40 @@
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#include "utils.h"
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#include "colors.h"
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void print_ips(const char *hostname, const char *port) {
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struct addrinfo ai;
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struct addrinfo *res;
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memset(&ai, 0, sizeof ai);
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ai.ai_family = AF_UNSPEC;
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ai.ai_socktype = SOCK_STREAM;
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int status = getaddrinfo(hostname, port, &ai, &res);
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if (status < 0) {
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fprintf(stderr, RED "getaddrinfo(): %s\n" RESET,
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gai_strerror(status));
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exit(1);
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}
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char ipv4[INET_ADDRSTRLEN];
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char ipv6[INET6_ADDRSTRLEN];
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for (struct addrinfo *p = res; p != NULL; p = p->ai_next) {
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if (p->ai_family == AF_INET) {
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struct sockaddr_in *sin =
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(struct sockaddr_in *)p->ai_addr;
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inet_ntop(AF_INET, &sin->sin_addr, ipv4,
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INET_ADDRSTRLEN);
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fprintf(stdout, BLUE "%s\n" RESET, ipv4);
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} else if (p->ai_family == AF_INET6) {
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struct sockaddr_in6 *sin6 =
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(struct sockaddr_in6 *)p->ai_addr;
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inet_ntop(AF_INET6, &sin6->sin6_addr, ipv6,
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INET6_ADDRSTRLEN);
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fprintf(stdout, BLUE "%s\n" RESET, ipv6);
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}
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}
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freeaddrinfo(res);
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}
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