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fml13v01-buildroot/package/mesa3d/0028-egl-eglBindAPI-workaround-for-dEQP-bug.patch
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2022-08-16 17:38:05 +08:00

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From 90c87ad050dd7a4deda3ee1609e6cc27ea7dd616 Mon Sep 17 00:00:00 2001
From: Eric Engestrom <eric.engestrom@imgtec.com>
Date: Mon, 25 Sep 2017 15:58:49 +0100
Subject: [PATCH 28/67] egl: eglBindAPI workaround for dEQP bug
dEQP relies on eglBindAPI to only return true if the API can
successfully be used to create contexts, which the spec does not
require.
Until dEQP is fixed, just disable GL on non-X11 platforms.
---
src/egl/main/eglcurrent.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h
index d9a4a90174e..32570970947 100644
--- a/src/egl/main/eglcurrent.h
+++ b/src/egl/main/eglcurrent.h
@@ -71,7 +71,7 @@ struct _egl_thread_info
static inline EGLBoolean
_eglIsApiValid(EGLenum api)
{
-#ifdef ANDROID
+#ifndef HAVE_X11_PLATFORM
/* OpenGL is not a valid/supported API on Android */
return api == EGL_OPENGL_ES_API;
#else
--
2.25.1